Quote:
Originally Posted by Chris is me
It would be a wash if the time constraint wasn't too great. There's a ball on your side you have to score to make the move a wash, which takes several seconds away. So I would say it's a net negative move.
It's hard to quantify the other moves you could make as a third robot when your partners are scoring and moving to the bridges, but I'm tempted to say that getting in position to block the return would probably be the greatest benefit. If you win the Co-Op bridge, you have at least an 18 point lead you'll want to stretch as long as you can.
It just seems like more trouble than it's worth for only three possible extra points. Denying six points in teleop to the opponents is also somewhat nice though, but I think it's too close to be worth it.
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I'd agree that it's definitely a steep move. Were I coaching, I wouldn't even consider doing this unless the opponent had a consistent autonomous that put in 2, then went to the alliance bridge, and put in 2 more. Other than that, it is a pretty risky move and it's easy for it to backfire. So were I to use this tactic, it would be VERY sparingly and only under special circumstances.