Thread: 2013 Game?
View Single Post
  #2   Spotlight this post!  
Unread 29-04-2012, 17:27
lorem3k's Avatar
lorem3k lorem3k is offline
1 + 1 = 0 (in Z/2Z)
AKA: Andy D.
FRC #1482 (Bishop Grandin Ghosts)
Team Role: Alumni
 
Join Date: Apr 2012
Rookie Year: 2011
Location: Calgary, AB
Posts: 165
lorem3k is a splendid one to beholdlorem3k is a splendid one to beholdlorem3k is a splendid one to beholdlorem3k is a splendid one to beholdlorem3k is a splendid one to beholdlorem3k is a splendid one to behold
Re: 2013 Game?

Quote:
Originally Posted by Mark Sheridan View Post
That is another idea, if an alliances have a minimum score, the opposite team gets cooperation points.

It would encourage us as a community to help every robot to play the game. However, i think its a sad scenario if your alliance can't score and you need your opponents to score for you. Its kinda like the AYSO soccer mercy rules. I would feel even more bummed out if it happened to be. Ideally it would be that alliances won't play defense until the minimum scores are achieved.
My idea isn't quite "if the opposing alliance has a certain amount of points, you get coopertition points", because in that case, if you were playing against a strong alliance you could just let them reach that score by themselves. I was thinking that one alliance would NEED to contribute a certain amount to their opponents' score to earn the bonus.

I do like the idea of a capture-the-flag style game, it would need an interesting field design though. A completely flat 27'x54' field without any sort of "base" that the flag is in would be somewhat awkward to defend.
__________________
Boo! Bishop Grandin High School / GM Canada / Tenaris
2013 Western Canada - Quarterfinalists (thanks 288/4719) / 2012 GTR West - Quarterfinalists (thanks 188/1075) / 2011 GTR East - Regional Winners (thanks 1114/1503)
Reply With Quote