Quote:
Originally Posted by EricH
As I said before, the winners here were the teams that best dealt with the challenge that was nowhere in the rules but enforced by the conditions: maintaining communication with the field. It's a lot tougher than any other part of the competition if stuff isn't working, and should be easier than any other part if stuff is working.
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The only problem with this line of thought will be if there really were field problems that favored a specific alliance. In that case then the efforts of the teams to maintain communications were valuable to a point and the rest was dictated by their simple field interaction.
Personally I have already congratulated the victors. The game is just a small part of FIRST. Let's move beyond it.