Quote:
Originally posted by Gunslinger
Oi, that's not what i mean. hhhmmm, let's see how to describe this. i wanna be able set up a constraint that says whenever you translate in say the X-axis, rotate so-and-so degrees for each unit moved. All this without actually creating an animation timeline or keyframes. well, i saw it done in Maya so maybe it's not possible in MAX.
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MAX 5 is more powerful than you guys think...
reactor* now has a "toy car" system, that will take care of animating the wheel rotation, plus many other motions. It might be confusing if you've never used reactor before, but if you want details about the system, see Chapter 8 of the reactor reference (Pg 49)
reactor is awesome, I think. Animators should use it. Sadly, I won't work on an animation this season...
*by discreet