Quote:
Originally Posted by Mr B
Something I haven't seen posted here is the issue of Bag and Tag robots. Well funded teams simply build two robots, one for competition and one for practice and software development. Teams with less cabbage have to make do with a single robot, and hope that they can make it work at the event. (That or bend the rules and keep working after ship. Given the sheer number of teams, it likely happens.) If we lose the bag and tag requirements, things are greatly simplified, and up-and-comers can be more competitive. Yes, there will be teams that will change their whole robot between events, but the overall quality of competition will skyrocket.
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The other problem with the bag and tag system is that at MAR Mount Olive our entire supply of bags and tags in spare parts was 1. I would know, I was the guy in charge of the spare parts at the event.
That made for a nice close to the event as teams realized that when their robot got to the next event they'd not have the 'official' bag or tags.
It resulted in not one, but two calls to FIRST HQ to make absolutely sure that they'd not get caught in paperwork on that when they got to the other end.