Quote:
Originally Posted by LV_Matterhorn
Nice work! I'd love a hockey-based game for FRC (and I suppose playing ice hockey would somewhat appease the demand for a water game).
I'm concerned about the 4-minute teleop period. I understand that a longer period will be needed due to the low-scoring nature of hockey (though Breakaway was based on soccer, which is an even lower scoring game than hockey). How would scheduling accommodate the longer teleop period? Will teams have to play fewer qualification matches? A good team that has a couple of unlucky games would really be hurt by that, especially in a game that can be decided by a lucky bounce.
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That's why there are four robots per alliance! The original idea here was "how do I increase the length of matches without decreasing the number?"
Current: 2 min matches + 4 min reset = 6 minutes = 1 min/robot
This game: 4 min matches + 4 min reset = 8 minutes = 1 min/robot