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Re: 2013 Game?
If anyone on the GDC ever sees this thread, they will make sure that tetras aren't used for the next 15 years, just to annoy all of you.
I think a game with a very low number of scoring pieces (like 2008), very open game piece control/transportation rules, and goals which are diagonal from each other (like 2010, but with one goal for each alliance on each side) would be exciting because it would facilitate cooperative defense by multiple members of an alliance to get the game pieces back and score with them.
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