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Unread 07-05-2012, 08:10
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Craig Roys Craig Roys is offline
Coach - Team 1718
FRC #1718 (The Fighting Pi)
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Location: Armada, MI
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Re: 2012 Lessons Learned:The Negative

Quote:
Originally Posted by Karthik View Post
Of course there's multiple ways to look at the negatives. You can rudely complain and not offer solutions. Or you can produce constructive criticisms that take us towards improvements and solutions. From what I've seen in this thread, it's definitely more of the latter.
I completely agree, and realized that I offered no solutions to my complaint about ball placement on the center bridge. My intent wasn't just to gripe, and it certainly was not meant as an attack on the officials and field reset personnel although it may have seemed that way - my apologies.

While I believe that the GDC did a tremendous job this year in creating a game, they were a little too ambiguous in certain areas - one of them being ball placement. The officials and field reset personnel should not have to make any decisions about game piece placement - it should be very clear from the game manual (this year it was not). I think the game manual needs to be very specific about location of game pieces at the start of a match - especially those that may be in play during the autonomous period. Are the pieces randomly located or put in specific places? If in specific places, it should be made very clear - if 2 balls on the center bridge, they go in these places; if 3 balls, they go in these places; if 4 balls...etc. If randomly located, is this done before or after the robots are set on the field? Also, if randomly located, be specific about how they are randomly determined - computer program, roll of the dice, etc. This randomization should also be available for the teams on the field to see - this would avoid any arguments.

The majority of the game manual for this year I would put as a positive - I thought it was very well done; however, ball placement at the start could have been made more clear.
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