View Single Post
  #19   Spotlight this post!  
Unread 08-05-2012, 12:18
Retired Starman Retired Starman is offline
Registered User
FRC #3573 (Ohms)
Team Role: Mentor
 
Join Date: Jan 2009
Rookie Year: 2003
Location: Stone Mountain, GA
Posts: 168
Retired Starman has a brilliant futureRetired Starman has a brilliant futureRetired Starman has a brilliant futureRetired Starman has a brilliant futureRetired Starman has a brilliant futureRetired Starman has a brilliant futureRetired Starman has a brilliant futureRetired Starman has a brilliant futureRetired Starman has a brilliant futureRetired Starman has a brilliant futureRetired Starman has a brilliant future
Re: Plans for the future

Once the game is announced, it is obvious that your robot must do certain tasks, and a lot of teams will start the brain-storming process at this point. I'm of the opinion that teams need to get better acquainted with the game before starting design. In the past, I have had kids set up a field perimeter, get roll around chairs, shopping carts, computer tables, etc. to represent robots and try playing the game. This will usually point out limitations on robot placed by the game itself--things like there isn't room on the filed of six robots and four giant balls to "go fast and turn left" if you remember that game from the past. Having a sense of how the game is played is very important to designing a unique robot that functions well on the field.

Dr. Bob

Chairman's Award is not about building the robot. Every team builds a robot.
Reply With Quote