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Unread 22-05-2012, 18:02
mikemat mikemat is offline
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Re: [MCC] Minimum Competitive Concept 2012

IMO, The design of the MCC should focus more on being a viable second or even first round pick than seeding high. I think seeding high relies on too many variables. Therefore, i think it should have:
A wide frame to make yourself a more favorable second pick. I noticed that there was a huge demand for wide bots as second picks at the events I attended.
A one point dump auto because 8 pts per match guaranteed looks good and helps seeding.
A bridge manipulator on the back because the bots with coop autons were in even higher demand than the wide bots. Even if the auto was 'Feed and drive back to bridge', you would almost be insured a slot playing Saturday afternoon.

I think this design would be a very valuable second (or even first) pick at most events.
If possible, I would add:
Collector to feed the shooters on your alliance
Bump crossing to get to the side you will be defending faster
2 point dump capibilities because 12 pts per match is better than 8.
Brakes for easier balancing and 1 cp almost guaranteed
In that order.

Strategy would be to get your auto points however possible, play defense either at the fender or the spot where the inbounder is bouncing balls across the bump, and then head to the bridge (preferably coop).

Last edited by mikemat : 22-05-2012 at 18:09.