Quote:
Originally Posted by Nemo
I agree with much of this. If I was going for the most attractive 2nd pick, I'd simplify a bit. Brakes are unnecessary since you aren't trying to seed well. Autonomous shooting and dumping are unnecessary since you aren't trying to seed well. Those functions are unnecessary for success in eliminations as a defender / gatherer robot / balancing robot. In fact, it is to your disadvantage to seed too high and become an alliance captain if you are trying to be the ideal second pick. Instead of shooting ability, simply make sure the gatherer can reverse and feed two balls to a shooting robot during Hybrid.
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I agree that the brakes are not strictly necessarily, that's why they were the last item on the 'if possible' list. My reasoning for adding them at all was i felt that they were a low cost item that could easily help with defense as well as balancing. I saw autonomous as necessary because many teams didn't (or couldn't) have a feedable autonomous, so without an auto, your alliance would be left with a max of 6 pts. out of your 2 auto balls, as apposed to the 8 pts (or worse, they would end up on the bridge). you could get from you scoring them in auto. I think that the primary purpose of the bot is to play in elims, and seeding higher can only increase your chances of doing that.