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Re: [FTC]: A twist on the game
I agree that the field was a very crowed, but I think the culprit was really the ramp. It ultimately served very little purpose as the End Game was interesting, but not very valuable.
If I were to tweak the game, I’d eliminate the Ramps and Platforms, increase the number of Magnet balls to 20, change the Magnet ball goal to accept 10 balls, make balls in baskets worth 10 points, and make the stacking bonus require stacking. The bottom crate, regardless of height would get no bonus. Stacked crates would score the bonus if they were touching and supported by another crate.
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