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Re: [MCC] Minimum Comptetivie Concept 2011
Some stats for comparison:
At Pittsburgh, a week 2 event:
0/39 teams averaged more than 5 tubes per match
1/39 teams averaged between 5 and 6 tubes per match
0/39 teams averaged between 4 and 5 tubes per match
3/39 teams averaged between 3 and 4 tubes per match
At Waterloo, a week 4 event:
1/29 teams averaged more than 6 tubes per match
1/29 teams averaged between 5 and 6 tubes per match
2/29 teams averaged between 4 and 5 tubes per match,
1/29 teams averaged between 3 and 4 tubes per match
At GTR East, a week 5 event:
1/36 teams averaged more than 6 tubes per match
0/36 teams averaged between 5 and 6 tubes per match
1/36 teams averaged between 4 and 5 tubes per match
2/36 teams averaged between 3 and 4 tubes per match
At the Championship, Galileo Division:
3/88 teams averaged more than 6 tubes per match
5/88 teams averaged between 5 and 6 tubes per match
9/88 teams averaged between 4 and 5 tubes per match
13/88 teams averaged between 3 and 4 tubes per match
Even 1503, who was the poster child of simplicity, only averaged 3.3 and 4.3 tubes per match at their regionals.
What does this tell us?
- Even with the power of hindsight, people are underestimating the difficulty of scoring in a FIRST game
- If you could score a "mere" 3 tubes per match, you were going to be one of the top teams at your regional, and a strong contender to make the elimination rounds at Championship
- If you could score 5 tubes per match, you were going to be one of the top teams in FIRST
When considering the MCC, it's very important to remember what the 'M' stands for. Most teams fail at this; as they such attempt to bite of more than they can chew and more than is necessary.
__________________
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Full disclosure: I work for IFI and VEX Robotics, and am the Chairman of the VEX Robotics and VEX IQ Game Design Committees .
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