Quote:
Originally Posted by Gregor01
I would like to see something similar to 2005 where the robots were disabled when the human player loaded the robot. However I would also like to see some in-game importance to the human player that directly or indirectly effects the store (i.e. 2012/2011), but not game changing (i.e. 2009/2004), or menial (i.e. 2010).
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2003's Human Player mode would fit it quite well, I think.
For those that don't know that game, the HP's actually played
on the field. That's right, the first 15 seconds of each match were taken up by the 4 HPs each running 4 bins, marked with retro-reflective tape in addition to normal markings, onto the field, and then going back through the gates and standing on pressure pads. When all 4 were on the pads and the gates closed, the normal 2:15 match started, and the HPs retreated behind the glass with their drive teams. Then the robots started targeting the stacks... What do you expect from a game called "Stack Attack"?
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Past teams:
2003-2007: FRC0330 BeachBots
2008: FRC1135 Shmoebotics
2012: FRC4046 Schroedinger's Dragons
"Rockets are tricky..."--Elon Musk
