Quote:
Originally Posted by Bjenks548
This thread has been dead a little too long so...
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Will all alliances be able to triple balance and if not, do they stand a chance?
What will the Coop bridge % be durring qualifications?
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My guesses,
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All will be able to, if not there is no chance
90%
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These I could see being a little different.
Alliances that double and leave a fantastic (even by IRI standards) shooter to have free reign on the field could be able to score 7 balls (21 points) in 30 seconds, or 10 seconds a clip (likely more like 12-12-6 seconds if the last reload is less than 3 balls). That would make up for the triple balance. But everyone probably will be able to, yes.
Coop percentage might be lower than 90%--I would expect 83-85%--because, with the field being so strong, everybody will be trying to outscore each other in Teleop, they will start stretching the limits of how fast the Coop can happen, and they will start failing. The first third of Qualification Matches will probably have a Coop rate of 84-86%, the second third will see a 6-8 point increase in score per alliance, but a Coop rate of more like 77-79%. The final third will see match scores fall back to that of the early matches, and even 2-4 points lower, and the Coop rate rise to 88-90% as teams push to Coop more reliably, remembering its importance in the standings. The Coop Attempt rate will likely be around 99%, but some attempts will just not pan out for various reasons.