Quote:
Originally Posted by jon-s
Defense wasn't as easy or simple as last year, but nowhere near negligible. Defense this year pretty much consisted of guarding the fender, occassionally tagging robots in your lane, slowing down other teams from getting balls, or possibly pushing robots back over the barrier, but the best defensive bots I saw typically stole balls from the opponent's side of the field (eg. team 16).
I like the overall game, my only gripes (the same as other peoples)
1. I think both alliances should have been able to use any of the bridges without penalty until the last 30 seconds (at which point they can be fouled).
2. The Co-op bridge was worth too much I think.
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Just 1 line from a lengthy old post, but I'll expound. Overall, I LOVE this game, my only
minor issue was that I would have preferred a little more balance between offense and defense. Think NBA Finals versus the NBA All-Star game. Limiting the defensive strategy primarily to the fender doesn't provide that balance IMHO. A pure defensive robot didn't seem to provide the value to an alliance that a shooter or balancer could. Think of how many times you saw robots balancing inside of the first 1:00 when they could have been defending?
From a Demo Day standpoint, this year has been AWESOME. We've had 2 STEM Day events so far. We bring our portable hoop and let our visitors see if they can make more baskets than Hugo. Very few did, but they get a little something for trying. Our booth was the busiest at both events, allowing us to spread the word of FIRST and get a leg up on recruiting down the road, as well.