Quote:
Originally Posted by Clinton Bolinger
Personally, I think that if you make a robot(s) on the co-op bridge be worth 10 points during the qualification rounds it would be a good compromise.
That way the triple balance only gives you a 10 point advantage for completing it.
-Clinton-
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Oh the carnage that would take place at that bridge....tipping of bots already on the bridge, etc. But a test of bridge tender might would be fun - kinda like arm wrestling.
Here's a thought - do what you said, but only allow one and only one robot up on the co-op for 10. Here's the kicker - first one up and balanced gets the 10 points, but they have to STAY there the remainder of the match. Tipping the bridge once this balance is completed is a tech foul, as is leaving the bridge once balanced.
If one alliance goes for the triple, the other is free and clear to get the center bridge, while his partners can keep scoring and double late to try and negate the triple. If both alliances say forget the triple, they can contest for the center bridge, but he who gets there first, wins.