Quote:
Originally Posted by Jared341
Early Design Process
Takeaways and Conclusions
We "guessed right" on many aspects of our shooter this year, which meant it took fewer iterations to get to an acceptable solution than it could have otherwise, and our acceptable solution was very simple and fairly light weight. That was huge. Study of past robots and past FRC games was instrumental to our success.
When prototyping, it is sometimes difficult to figure out if deficiencies of a particular design are limitations to the design, or problems caused by the implementation (in this case a flimsy prototype). Knowing the difference takes experience, targeted experimentation, and, sometimes, building better prototypes.
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Jared,
I was hoping someone from 341 would take my bait.
Thanks for the detailed description of your process. I'm sure most people (at least those who aren't dumb) would rank your team's shooter near the top of the list this season, and I'm equally sure many will benefit from hearing about your journey.
Thanks again for sharing!
-John