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Unread 04-08-2012, 16:44
Ekcrbe's Avatar
Ekcrbe Ekcrbe is online now
When can I watch Einstein again?
AKA: Erik Boyle
FRC #4640 (Metallic Panthers)
Team Role: College Student
 
Join Date: Jan 2012
Rookie Year: 2012
Location: New York, NY
Posts: 317
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Was Rebound Rumble the Best Game Yet?

This was my rookie year in FIRST, so Rebound Rumble was the only game I have intimately known. I have spent too long reading and watching threads, rulebooks (yes really) and videos on older games, but I still have only limited knowledge on them. From that limited knowledge, it seems that people liked this year's game better than most. I also concluded that the complaining this year about Co-Op points or the disagreements over the value of Widebot/Longbot means that there weren't any big problems anyone had with the game.

So, the questions: Where does Rebound Rumble stand among the best FRC games so far (in the poll)? Also, what was the best game the GDC has devised?

P.S. Feel free to move this thread if it should be elsewhere.

EDIT: My Top 5 (for what it's worth)-
  1. FIRST Overdrive
  2. Rebound Rumble
  3. Aim High
  4. Breakaway
  5. Triple Play

Way back in 5th grade (I know, I'm young ), my teacher would reward us with videos of either How It's Made or Overdrive, once we had finished other things. I had no idea what it was at the time, and it was quite a moment of epiphany when I figured out I was on one of the teams I had seen four years before. That's part of why I love Overdrive, its personal connection to me.

This year brought together a lot of different elements very well with good balance (no pun intended), and created the most well-rounded game we have seen.

Aim High, while confusing to some, was great because of the physicality, something that I would like to see return. A big open field, and 3-on-2 action with solid defense was fun to see.

Breakaway is conflicting for me, because our robot barely worked, but I liked how the elements of the game related to strategy and design. The simplest box with some kicker could do something, and a team could also expand on their design and take over the game (like 469), but the "Godbot" wasn't as constricting as in older games like Zone Zeal.

Triple Play makes the list because it was so strategically intense, which appeals to me. The tic-tac-toe setup added a layer of complexity to the game, which is something not seen often enough since.
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Last edited by Ekcrbe : 04-08-2012 at 19:06.
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