View Single Post
  #9   Spotlight this post!  
Unread 04-08-2012, 19:43
msimon785 msimon785 is offline
Fusing Function with Form
AKA: Mathew Simon
FRC #0973 (Greybots)
Team Role: Mentor
 
Join Date: Dec 2010
Rookie Year: 2008
Location: Los Angeles
Posts: 251
msimon785 has a brilliant futuremsimon785 has a brilliant futuremsimon785 has a brilliant futuremsimon785 has a brilliant futuremsimon785 has a brilliant futuremsimon785 has a brilliant futuremsimon785 has a brilliant futuremsimon785 has a brilliant futuremsimon785 has a brilliant futuremsimon785 has a brilliant futuremsimon785 has a brilliant future
Re: Was Rebound Rumble the Best Game Yet?

I started in 2008, so here is my list, only considering games I have played in:

1: Logomotion: This was a simple, competitive and very fast-paced game. I really liked that any low-resource team could build an arm and compete, but teams with real skill built with efficiency as their main design tenet.
2: Rebound Rumble: In my opinion the best end-game and most fluid integration of coopertition yet. I also tend to enjoy games in which robots control multiple game-pieces.
3: Lunacy: A lot of people discredit Lunacy for its slow gameplay and open field. The reason I liked Lunacy is because despite the underdeveloped game, teams were able to produce some of the best robots in FIRST (many of which are among my favorites).
4: Overdrive: A lot of people liked Overdrive, but I found there to be a general lack of strategy (148 was an exception). Defense was fun, but robot-robot interaction within an alliance was relatively sparse.
5: Breakaway: I found breakaway to be fairly slow-paced and limiting in design. I don't really like games in which every team's robot resembles the others. Only a rare few broke loose of what became a cliché robot.
__________________

Mathew Simon
CAD/Design
[2013-20xx]: 973 "Greybots"
[2011-2013]: 1515 "MorTorq"
[2008-2010]: 1836 "MilkenKnights"

Reply With Quote