Quote:
Originally Posted by Ether
I'm wondering how many teams add runtime throughput and scheduling monitoring in each thread (or parallel loop) of their practice or even competition deployed code.
[/i]
|
I've taken a low-tech solution to this type of task... where I use printf statements that can be turned on by ftp of lua script... I get roughly 10-11ms iterations of a single thread (I cannot see the need for any more). All functions work with a delta time (double dTime_s) parameter to deal with uneven slices of time... this way I need not do anything fancy with the Sleep(10).
For the numbers I find interesting I use a separate homemade app to read the text and translate into a bmp file graph. So it's paritally real-time... partially post process.