Quote:
Originally Posted by Tetraman
Other than Tube Scoring, there hasn't been much "Manual Object Scoring", and the events have been dominated with shooting or launching of balls. Stacking robots in 2007 was exciting, but it does seem like it's time for stacking and/or stack protection. What if the game was about protecting a series of stacks from invading robots, and rebuilding stacks that were broken down can earn back lost benefits? then you'd have Shield Bots and Defense Bots and Stack Bots and Multi Bots. The problem of Stack Attack has to be in the King of the Hill end game. I have a feeling it would be Co-Op Points related in a future game.
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2003 showed it's far easier to break down than to build up. There needs to be a protected stacking zone, but perhaps the open space allows for some risk-and-reward by making stacks worth more there. Human players get a zone to orient bins as desired and push them back into the field--a team that can reorient them with the robot has an advantage, but a team that can only stack one way isn't out of the game.
And since it's not a FIRST game these days without an element of coopertition, a special zone in front controlled by red and blue lights to take turns. Red (flip a coin) puts a bin in place, and the light goes to blue. Blue stacks a bin, the light goes to red. Repeat and award coopertition points (to be used
as a first tiebreaker after wins, losses, and ties, FIRST...) based on the height of the finished stack.
PS: Having read the way eliminations worked, use the modern method.