Sorry, let me rephrase. Most game developers at this point are not using Kinect very well. I am not sure if this is a limit of their time and budget or of the Kinect technology. However I have a hard time believing that a lot of FRC teams can do better with Kinect than the developers of a AAA video game (Steel Battalion).
http://www.theverge.com/gaming/2012/...y-armor-review (Might have strong language, I didn't re-read it too closely)
Although Steel Battalion has a bunch of problems aside from the Kinect control, the Kinect controls it is using are relatively simple and apparently fail to work well enough for that stuff.
Not to say that some developers aren't using Kinect well (see Double Fine's Happy Action Theater/Sequel):
http://www.giantbomb.com/quick-look-...equel/17-6467/ (This one most likely does have strong language but I did not re-watch it)
Notice that the Happy Action Sequel mostly just uses detection to paint things on the scene and record the players.
Again, it's one of those things that is possible, but unless the bonus is VERY high, most teams will use that time to improve their in-robot autonomous, or spend more time in driver practice. If the bonus is very high, then you have the high disparity between teams who could get it to work and have enough experience, and those that couldn't.
Rereading your post, I think you probably weren't trying to refute me or anything, but after compiling the post I figure this is good information for everyone to see anyway.