Quote:
Originally Posted by Hjelstrom
Probably the main problem is that the Kinect has enough latency to make it not very suitable for direct control of a robot (e.g. using your arms as the joysticks). Games have the same problem. The games that seem to work best are the ones where you are mimicing an action rather than directly controlling something. Kinect will probably be utilized nicely in a game design like 2008 where you can choose between specific goals or tasks.
I'm excited to see USB support being considered for the robot controller (lets get kinects on the robots!) and I still think there is value to doing vision on the robot.
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I am entirely against the Kinect as a robot control system. The processor of the driver station is a direct contributor to latency, and it conveys a large advantage to teams who can throw down a large chunk of change for a high end laptop. We already have one, so i don't say this out of self-interest. It's for the hundreds of cash strapped and rookie teams that will be put at a large disadvantage if it is forced upon them. Kinect in the robot could be very interesting assuming they provide the software on the crio side so all the teams can make use of it (assuming again that it's essential to the game as had been suggested).