Quote:
Originally Posted by rbmj
I can attest to that. As soon as I took a second look at our code I realized that we'd had static initialization order issues, and sure enough, a few days later it segfaulted...
The AxisCamera code also has some locking that you can look at. We also wrapped it a little in our code: https://github.com/rbmj/612-code/blo...ion_thread.cpp
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I was looking through your code and do you realize you can use namespaces?
so for example right after your includes you would put something like this...
using namespace cv;
using namespace std;
Now that you have that instead of doing something like
std::cout << cv:

oint(10,10) << std::endl;
You can now do this
cout << Point(10,10) << endl;
Just something I thought I would share with everyone.