Quote:
Originally Posted by Lil' Lavery
This is a difficult one.....
So, to summarize:
A robot capable of knocking off the corner tetras, human loading, and scoring on short tetra stacks with some sort of stabilizing manipulator. Obviously the drive-base should be reliable, easy to control, and reasonably fast. And the driver should avoid penalties!!
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I agree. A MCC robot would typically be a third member of an alliance. The strategy for our championship alliance was to only focus on scoring on half the field. We split that half amongst our three alliance partners. With our third partner (503) scoring on the rear corner and middle goals. 503 wasn't really an MCC machine that year, since we had them as the 4th best machine in the division and picked them with the 9th pick (non-serpentine draft).
But, they essentially performed MCC type tasks in the elims. Reliable drive base, human load, passive manipilator, capable of scoring on shorter goals.
Maybe my expectations of a MCC type machine are a little high. But, with the penalty rules the way they were...there wasn't much else you could do in this game if you weren't scoring to help your alliance.
Good topic. Minimum level for this game was probably a little higher than any of the games since then.