View Single Post
  #5   Spotlight this post!  
Unread 14-01-2003, 14:02
EvilInside's Avatar
EvilInside EvilInside is offline
Robots, Cars, Physics!
#0706 (APE)
 
Join Date: Jan 2003
Location: Wisconsin
Posts: 59
EvilInside is an unknown quantity at this point
Send a message via AIM to EvilInside
Rigging matches

Alright, I have to go with FIRST on this one. Think of playing RISK with 4 friends. 2 of those friends decide to make an 'alliance'. Now, alliances aren't specifically against the rules, but now each person is allied with everyone on their borders and is trading countries to get cards. This goes on for about an hour, and each person now has upwards of about 500-1000 armies. Eventually, everyone stops playing because the game is ruined, just because it would take another 2 hours of dice rolling to win. Yes, this HAS happened to me, and it sucked. In fact, all of those people are now on my Robotics team, and we have special rules against alliances with everyone on our borders. What "rigging a match does here is involve politics. Backstabbing will eventually occur, and that is against 'gracious professionalism'. Sure, we could all say we won't break promises and whatnot, but if I have the opportunity to win, I'd take it. If I didn't I'd be a moron. And so would anyone else who didn't take the chance to win.
__________________
"All your bins are belong to us" "You can't teach God anything"