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Re: Team 973 Code Now Public
Quote:
Originally Posted by Ginto8
...games have very strict speed requirements...
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Not to hijack the thread, but a 30hz (or even 60hz) timing requirement on a 2ghz+ x86 cpu with a 3d rendering coprocessor isn't really that bad.
Many automotive and industrial control systems operate at extremely high speeds, for various reasons. It's not uncommon for active suspension and other vehicle dynamics related systems to operate at 100hz to 1000hz, depending on how fast their actuators can be actuated, and these often run on relatively slow processors (e.g. I worked on a suspension system at 1000hz on a MPC5534 clocked at 80mhz, and many engine controllers I work with use the MPC5xx family at 56mhz).
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"Sometimes, the elegant implementation is a function. Not a method. Not a class. Not a framework. Just a function." ~ John Carmack
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