Quote:
Originally Posted by Siri
Objection: this puts non-object endgame work no higher than 8, when in several (but certainly not all) years, endgame was arguably more valuable than object (acquisition/delivery) scoring.
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Does it? Game objects, as I noted, may include such items as towers and mobile goals. Towers--hmm, like maybe 2010 and 2011?
The reason I specified game object (NOT game piece) is that there are often multiple objects that it is helpful to interact with by using a specialized mechanism. Say, the bridge or the towers mentioned. All game pieces are game objects, but not all game objects are game pieces.
I should also have mentioned that the #1, #2, and #3 designators can be shifted in priority--say, #3 comes first. (Though I don't suggest swapping #1 and #2; it's kind of hard to score a game object if you don't have one.)
In actuality, endgame work could be as high as #1 (iff it's done only with a drivetrain, like the 2006 ramps) or #5 (if it needs a manipulator to do).
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