Quote:
Originally Posted by dtengineering
I'd like to suggest that "simple" is perhaps a poor choice of words for the concept you are conveying, simply because simple isn't simple.
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Since I began in FIRST in 2003, I have found that it is much more difficult to keep a design simple than making it complicated. In our engineering applications, it is easy to want to make something that "looks cool" and completes the game challenge at hand. There is a natural desire to create a mechanism that is complicated to wow the audience.
Over the years, I have found that some of the "simplest" designs have given me the wow factor. It is amazing to see how affective some robots are when they accomplish a game challenge so easily. That always comes with the thought, "Why didn't I/we think of that?"
Do our minds automatically start to think about the complicated designs instead of the simplest ones?
This is a great conversation to have on CD and I am looking forward to the discussion.
Matt