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Unread 28-10-2012, 12:18
Starke Starke is offline
Producer at The RoboSportsNetwork
AKA: Matt Starke
FRC #0174 (Arctic Warriors); (Alumni: 340 (GRR), 1126 (SparX))
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Join Date: Apr 2005
Rookie Year: 2003
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Re: KISS -- More Complicated than it Appears?

Quote:
Originally Posted by dtengineering View Post
I'd like to suggest that "simple" is perhaps a poor choice of words for the concept you are conveying, simply because simple isn't simple.
Since I began in FIRST in 2003, I have found that it is much more difficult to keep a design simple than making it complicated. In our engineering applications, it is easy to want to make something that "looks cool" and completes the game challenge at hand. There is a natural desire to create a mechanism that is complicated to wow the audience.

Over the years, I have found that some of the "simplest" designs have given me the wow factor. It is amazing to see how affective some robots are when they accomplish a game challenge so easily. That always comes with the thought, "Why didn't I/we think of that?"

Do our minds automatically start to think about the complicated designs instead of the simplest ones?

This is a great conversation to have on CD and I am looking forward to the discussion.

Matt
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Team 340 | G.R.R. | Alumni/Mentor | 2003-2007, 2010
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