Quote:
Originally Posted by GBK
FIRST has been pushing the coopertition for a while now and I agree with their intent. It would appear that in this last years game they came close to what they were after. However I am not sure that we are sending the right message with the value that was placed on it this year.
Each year the FIRST game challenge represents real world conditions. A new idea with little instruction or direction, a dead line that seems too short and a budget that seems too small. Does not get more real world than that. The challenge is always one thing. This year is was shooting basket balls, then there is a bonus. In the case of FRC that is the end game. In this last years game challenge much like in years past, we saw teams that failed the challenge. (not able to score) however due to the value placed on coopertition in the end game (bonus) we saw teams place very well in the competitions that could not even do the main challenge do very well at those competitions.
I understand that both the game and the end game are separate challenges. However this year you could fail the main challenge, or worse yet not even attempt it, opt for the easier of the two challenges and still place very high in the rankings.
Thoughts....
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I have found that on teams with limited resources (like mine) it is better to do one thing (or a few things) and do it better than everyone else, than to build a robot that does everything, but does it poorly or is not robust.
In fact during rack-and-roll, when I mentored 1824, we won BAE with a robot that just played defense (could not score on the rack) and was able to easily lift 2 robots for endgame.