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Unread 05-11-2012, 20:37
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EricH EricH is offline
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FRC #1197 (Torbots)
Team Role: Engineer
 
Join Date: Jan 2005
Rookie Year: 2003
Location: SoCal
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Re: 2002 Robot Design

Quote:
Originally Posted by Travis Hoffman View Post
And just because it's 2002, and I'm nostalgic:
http://www.chiefdelphi.com/media/photos/13459
One of the most effective machines out there, and it only gets a "just because"???

60's strategy was simple: drop a tether at the start of the match (I think it was shock-corded segments) and go racing out to grab two goals and drag them into their scoring area. That's when the fun began. They'd lift both goals, increasing their total weight to something like 490 lbs--try breaking traction with that! Then when someone tried to push one of the goals back into the neutral zone, or to their own zone, the merry-go-round started turning. And turning. And turning. For the rest of the match--or until whoever it was got bored and went to bug someone else, like whoever had the third goal. The human players would then let fly, if a robot didn't load the goals first, and try to score a few.

Also, look closely--that's not a WCD, but WCD was at least loosely based on that drive and came out as WCD two years later when 60 and 254 collaborated.
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2003-2007: FRC0330 BeachBots
2008: FRC1135 Shmoebotics
2012: FRC4046 Schroedinger's Dragons

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