Quote:
Originally Posted by nickpaterni
I totally agree here - although last year was my first year mentoring a team, I think the simplicity of the basic game made it exciting to watch and really showcased the driving ability of the drivers - they weren't having to think about complicated strategies; just play the game. I think these type of games are really positive both to those watching as to those competing. I hope FIRST continues in that vein!
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As a driver at an off-season event, I have to say that there were tons of strategy items you had to consider to be successful.
Do we balance or do we keep shooting?
How far down can we let the timer get before we just don't have time to balance?
Do we just keep trying to shoot from the key, or do we try to draw a penalty from a robot trying to keep me off my favorite shooting spot?
Do we risk going in the lane, or is there an opposing robot nearby that can make us pay for even trying to collect those balls?
Do we tell one of our alliance partners to go feed me balls to shoot from the other side? (See: Team 16 The Bomb Squad on Einstein, assisting teams 25 and 180)
Do we go for shooting, or do we protect our alliance partner that has to be in contact with the bump to score?
Unless your robots and drivers are just a dominating combination on shooting, your strategy has to be a bit more detailed than "We're going to try to score more points than the other team."
I'm not saying I don't like that strategy, but if you're using just that, you're either doing very well, or very poor.