Quote:
Originally Posted by Brandon_L
Pesky CG, I knew I left something out. This formula would give you an arm that balances at 90 degrees though, no? What about something angular?
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It would work for angular. HOWEVER, the distances will change in that case. They'll become closer to the pivot point. There will also be a change in the force vector of the balancer relative to the arm--could be in terms of magnitude; almost certainly a direction will change.
It's kind of hard to explain without going through a diagram. I've attached one with the main equations you'd need for two positions--note that they're the same equations for both positions, but the numbers WILL be different. You use a lot of components when you're working at angles (the component of force in the Y direction, for example).

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