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Unread 03-12-2012, 10:43
Unsung FIRST Hero
JVN JVN is offline
@JohnVNeun
AKA: John Vielkind-Neun
FRC #0148 (Robowranglers)
Team Role: Engineer
 
Join Date: May 2001
Rookie Year: 2000
Location: Greenville, Tx
Posts: 3,159
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Re: Balancing an Arm

Quote:
Originally Posted by DampRobot View Post
As affirmed by JVN and other designers from teams like 148, 111, and 254, balancing an arm or elevator increases it's speed while decreasing current draw. The less weight that must be overcome by the arm/elevator, the faster it can be geared. While it's not too difficult to slow an arm down, it's very hard to speed it up. As the drivers (and software) adapt to the higher speed, performance benefits will become apparent.
The bigger advantage of course is that if you reduce the load your motor needs to lift, you can use a less powerful motor to accomplish the task at the same speed. 148 (and 217) have used a single globe motor as our shoulder joint in years where many other teams are using a CIM or 1 or 2 FP motors...

The weight of the arm is (reasonably) balanced, so the motor just needs to lift the weight of the game object.

-John