Quote:
Originally Posted by JVN
The bigger advantage of course is that if you reduce the load your motor needs to lift, you can use a less powerful motor to accomplish the task at the same speed. 148 (and 217) have used a single globe motor as our shoulder joint in years where many other teams are using a CIM or 1 or 2 FP motors...
The weight of the arm is (reasonably) balanced, so the motor just needs to lift the weight of the game object.
-John
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Im quite interested in how 148 decided on where to have your arm balanced. Just straight out horizontal? Or something game specific like near the top rack in logomotion?
I didn't mean for this to turn into a "balancing an arm vs gearing" thread, I was more interested in methods of balancing an arm. Not that I'm ruling out any of the pro-gearing points, just looking into balancing at the moment. It seems like the easiest way would just be surgical tubing. I'm just concerned with how you decided where you want it balanced now.