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Re: paper: Ballistic trajectory with air friction drag and Magnus
Pretty interesting. Unfortunately it looks like just a 2D simulation. The 3rd dimension can really play into the aerodynamics, for example, the surface velocity of a spinning ball spins relatively slower the closer you get to the "poles" of the sphere. This would be valid for an infinitely long, smooth cylinder. Not to say this doesn't provide valuable insight into how the Magnus effect affects rotating bodies in air.
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