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Unread 10-12-2012, 22:03
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Re: paper: Ballistic trajectory with air friction drag and Magnus

Quote:
Originally Posted by Michael Hill View Post
This would be valid for an infinitely long, smooth cylinder.
It's still valid for a sphere, provided you use the appropriate coefficients.

Quote:
Not to say this doesn't provide valuable insight into how the Magnus effect affects rotating bodies in air.
Yes, insight. This was the purpose of the paper, to use Rebound Rumble as an "excuse" to get students interested in the physics, math, and computer simulation aspects of ballistic trajectories using a hopefully-not-too-difficult simplified model.

For Rebound Rumble, a simulation was not necessary and perhaps not even all that helpful for the purpose of building a winning robot. This is because, as many folks have already pointed out here on CD, the major design challenge of the shooter for Rebound Rumble was to get a shooter that was consistent from shot to shot. This was a big challenge due many factors, a key one being the variation in the ball due to manufacturing tolerances and changes in the ball's physical characteristics as it got worn. Once you've built the most consistent shooter you can, it's a simple matter to test-fire it to determine its performance.



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