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Unread 11-12-2012, 15:09
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billbo911 billbo911 is offline
I prefer you give a perfect effort.
AKA: That's "Mr. Bill"
FRC #2073 (EagleForce)
Team Role: Mentor
 
Join Date: Mar 2005
Rookie Year: 2005
Location: Elk Grove, Ca.
Posts: 2,387
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Re: FRC Blogged - FIRST Choice Issue (And Part II)

Quote:
Originally Posted by Nuttyman54 View Post
I don't think most teams were "hoarding" to resell or be a detriment. 971 regularly builds robots with 10+ motors that all require speed controllers, and we usually build two robots. If I see no limit posted for items and the price is only 9 credits, I'm going to get as many as I can because I know I will use them all, and it represents a significant monetary savings (both from a team operating standpoint and robot budget). There's nothing malicious about it, just trying to make the best use of resources.

If any teams did hoard with the intent of reselling, then yes, shame on them. But I suspect no one really anticipated just how quickly the high value items were going to sell out (although most of us probably could have told FIRST it would happen if they didn't put a limit and had that low quantities).

Note: 971 wasn't able to get in yesterday at all due to the <1000 bug, so we didn't get any of the hot items.
While we are not a sub 1K team, we just were not able to get in. By the time access was restored, all the items we needed/wanted were gone!

Would it have been nice to have quantity limits in place so all teams had a reasonable chance to get what was needed? You bet!

Would it have been nice to have enough stock on hand to meet the demand created by the lack of quantity limits? Absolutely!

Are we going to whine because we didn't get anything we were looking for? Not a chance!

Welcome to the real world where ideologies like Gracious Professionalism and level playing fields collide with human nature the drive to win. This is just the hand we were dealt this year. It is just another obstacle the team will figure out how to overcome.

We are hanging on to our credits so they can be combined with the additional credits released after Kick-off in the hopes that the stock of the parts we need has been replenished and we can get not only what we want/need, but also get the things that are dictated by the game play strategy we come up with.
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CalGames 2009 Autonomous Champion Award winner
Sacramento 2010 Creativity in Design winner, Sacramento 2010 Quarter finalist
2011 Sacramento Finalist, 2011 Madtown Engineering Inspiration Award.
2012 Sacramento Semi-Finals, 2012 Sacramento Innovation in Control Award, 2012 SVR Judges Award.
2012 CalGames Autonomous Challenge Award winner ($$$).
2014 2X Rockwell Automation: Innovation in Control Award (CVR and SAC). Curie Division Gracious Professionalism Award.
2014 Capital City Classic Winner AND Runner Up. Madtown Throwdown: Runner up.
2015 Innovation in Control Award, Sacramento.
2016 Chezy Champs Finalist, 2016 MTTD Finalist
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