View Single Post
  #7   Spotlight this post!  
Unread 11-12-2012, 18:27
Ether's Avatar
Ether Ether is offline
systems engineer (retired)
no team
 
Join Date: Nov 2009
Rookie Year: 1969
Location: US
Posts: 7,995
Ether has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond repute
Re: paper: Ballistic trajectory with air friction drag and Magnus

Quote:
Originally Posted by Michael Hill View Post
Hmm, perhaps you're right (capital D instead of lowercase D in CD). However, finding the correct constants aren't so trivial.
If I had a shooter that could launch a ball with the same (known) launch speed and launch angle with and without spin1, I would try the following:

Set um=0 and adjust ud to match the trajectory1 with no spin.

Leaving ud at that setting, adjust um to match the trajectory with the expected spin. (repeat to get um's for various spins if needed).

Then I'd launch the ball at various angles (and speeds) and see how well the simulations matched the actual trajectories1.

It would make an interesting science project.

1Probably need a high-speed frame-timestamped video camera to determine launch speed, angle, spin, and trajectory

Reply With Quote