Quote:
Originally Posted by TheMadCADer
I personally disliked Breakaway, mostly because it discouraged different designs (even by FIRST standards) and every robot looked the same....
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Not to go too far off track, but all the paintings in the Louvre "look the same" if you don't know what to look for. I saw LOTS of design variance in the Breakaway bots... you just had to look beyond the low centre of gravity requirements.
Admittedly, I wouldn't be able to put up any favorites from before '03, but not only was "Aim High" the best game I've ever played, but that robot has been our "go-to demo robot" ever since. When other robots got pulled apart and scavenged for parts, the "Nerf Ball Shooter" was too cool to touch. (Okay, we stripped a couple redundant CIMs off of it... but its pushing battles were over.)
Of course, it's like picking The Beatles vs. The Stones vs. Michael Jackson vs. Elvis vs. Madonna vs. AC/DC as the best rock act ever. Fun, but relatively pointless.
Jason