Quote:
Originally Posted by CalTran
Probably the minimal reward and the fact that good teams could score more than 2 pts in those last 20 seconds. At least, we figured out we could.
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From that point of view I understand. The scoring really wasn't set up a way to make it valuable. I think the GDC has since learned.
In terms of the challenge aspect and the audience thrill, however, I'd call it a success.
(It was my first endgame, and it was fun trying to make it work

In retrospect, a more thorough game analysis might have dictated a more singular focus on goal scoring)