Quote:
Originally Posted by TheMadCADer
I'd rather see a team win because they found a way to play the game that its designers never expected, and built a completely unique robot. That's what I loved about 469, it was nearly game-breaking while being elegantly simple.
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Alas, if only figuring out what makes or breaks a game were that simple. Particularly in the method that FIRST presents the games, it's hard to think outside the normal configuration when Breakaway was described best as robot soccer or Rebound Rumble as robot basketball. The description really drives the design, as many teams forget that Breakaway was not soccer reliant, but simply a name of the game where the goal was transport a ball to a hole in the wall.
Personally, I'm a Breakaway fan (With heavy bias as it was my rookie season.) Everything that year, from being the third pick of the second alliance at Greater Kansas City with 16 and 1625, to rising to the #1 Seed and first alliance captains in Oklahoma City, to striding across the floor of the Georgia Dome, was amazing. The robots, IMHO, were totally different that year too. As stated, it takes an eye that sees past the exterior generic box shape and sees what's within the box that truly amazed me.