Thread: Best FRC Games
View Single Post
  #6   Spotlight this post!  
Unread 13-12-2012, 00:11
apalrd's Avatar
apalrd apalrd is offline
More Torque!
AKA: Andrew Palardy (Most people call me Palardy)
VRC #3333
Team Role: College Student
 
Join Date: Mar 2009
Rookie Year: 2009
Location: Auburn Hills, MI
Posts: 1,347
apalrd has a reputation beyond reputeapalrd has a reputation beyond reputeapalrd has a reputation beyond reputeapalrd has a reputation beyond reputeapalrd has a reputation beyond reputeapalrd has a reputation beyond reputeapalrd has a reputation beyond reputeapalrd has a reputation beyond reputeapalrd has a reputation beyond reputeapalrd has a reputation beyond reputeapalrd has a reputation beyond repute
Re: Best FRC Games

Breakaway was fun to play at the highest level.

That said, if you could score 3 balls in autonomous and hang, you would almost guarantee a win in a rather high percentage of all matches. Without doing anything at all except hanging for the entire teleop period.

That is because the average OPR was just above 1, meaning the average match score was around 3.

The game was hard. 'Carrying' a ball was hard. Very hard. There was a lot of tweaking and a lot of minor improvement in even the best robots through the entire season, and there was a lot of slight variety in the ball control mechanisms.



I can't make a good comparison about the past games, but most of the post-2000 games sound really fun to play.
__________________
Kettering University - Computer Engineering
Kettering Motorsports
Williams International - Commercial Engines - Controls and Accessories
FRC 33 - The Killer Bees - 2009-2012 Student, 2013-2014 Advisor
VEX IQ 3333 - The Bumble Bees - 2014+ Mentor

"Sometimes, the elegant implementation is a function. Not a method. Not a class. Not a framework. Just a function." ~ John Carmack
Reply With Quote