View Single Post
  #12   Spotlight this post!  
Unread 16-12-2012, 17:08
Ether's Avatar
Ether Ether is offline
systems engineer (retired)
no team
 
Join Date: Nov 2009
Rookie Year: 1969
Location: US
Posts: 8,042
Ether has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond repute
Re: Programming an Arcade Drive


Here's a contour map of the "skim" method with gain=0.5.

Here's a contour map of the linear interpolation method with a=0.5 and b=1.0

Notice that the contour maps are identical all around the perimeter, but differ in how they get there. The linear one tries to provide linear response to the joystick in both X and Y directions. How that plays out in actual use is an open question. I'd like to hear back from teams who have tried the linear interpolation arcade.


Attached Thumbnails
Click image for larger version

Name:	skim5.png
Views:	46
Size:	31.6 KB
ID:	13309  Click image for larger version

Name:	linear51.png
Views:	33
Size:	34.3 KB
ID:	13311  

Last edited by Ether : 16-12-2012 at 17:19. Reason: fixed links
Reply With Quote