Quote:
Originally Posted by Levansic
What good is top speed, if the robot never achieves it?
Back in FIRST, I see too many rookie teams at competition, with low gear ratios, hoping for high speeds. Their robots barely move, and scrubbing in turns causes complete standstill. Many on this forum calculate theoretical speeds, and live with what they have committed themselves to. The best course, if possible, is to do your calculations, but make sure to test several ratios above and below. Pick the one that best suits your robot, and your team's strategy with the game.
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Hmm, I don't know the answer to that first question because honestly we don't plan to not hit our top speed. If you truly want to optimize your DT, then I'd suggest following Tom's methods.
Your second point also rings true in many regards, which is why my team has always favored to opt for a slower speed just so we can turn/push our way around the field. However, I think staying between the 7-10 range is probably a good sweet spot to make sure that your robot will at least be able to move.
- Sunny G.