So i just read through a majority of this thread in one day, and I think I can provide a different perspective than those who are only reading the recent posts.....
I have an idea of what the game will be:
Going off of the "fish scale" theory (first reference here:
Quote:
Originally Posted by SoftroniX
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), we will have to hang objects (return of the tetras? References 2005) from hooks at either end of the field, these hooks will be attached to scales so as the read the weight on them. Alliances score is based off of the weight on it, rather than the game pieces, thus adding an end game bonus to robots hanging from them. The line "never gonna let you down" refers to not having the robot fall after hanging, which will obviously reduce your score. The hooks are arranged into a triangle (there's a 3). Bonus points are awarded if one of three (and another) large track balls are balanced on top of the hooks (seals balance balls on their noses)
Just my 2 cents, feel free to completely disagree