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Not so bad
I personally don't mind that rule. I understand that it can be annoying at times, but I think it really just adds more strategy to the game. I was a little resistant to it in 2000 when they first used it, but I really grew to like it. In my opinion, this year's game is a little on the simple side, and I think it would be far too simple without that twist. It really changes the whole strategy of the game. I understand that there are quite a few people who agree with you. The same rule was used at the all-day rookie workshop yesterday, and when one of my fellow volunteers at the workshop found out we would be using that rule, his immediate response was, "That really sucks."
It is also important to remember that the qualifying points aren't everything. If you have a really stunning robot that doesn't get many QPs in the qualifying matches, but wins every single one of its games by quite a bit, there is a good chance that it is going to be picked by one of the top alliances and do well in the end. This happened to my team, CHAOS, in the 2000 UTC regional - Because of our ball-stealing design, we didn't place well in QPs, but we got picked by an excellent alliance, and ended up coming in first place.
Just my thoughts.
--Chris Casinghino
Team 131, CHAOS
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