Quote:
Originally Posted by Cuog
My ideal game: projectiles and exciting end game, that's really all I want 
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I always thought basketball would make an interesting game...perhaps then an end game where the robots could flip either way. Teeter-totters would be an interesting challenge.
My ideal game would be something easy to explain to the audience, have short enough segments that a quick match segment would explain the game, but challenging enough that significant thought would have to be put in by the teams to compete at the top level. And even though it breaks the game, a hidden choke hold strategy would be nice. It makes for an interesting robot every now and then.