Thread: Ideal FRC Game
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Unread 02-01-2013, 00:22
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Re: Ideal FRC Game

Quote:
Originally Posted by gyroscopeRaptor View Post
Personally I would like an endgame like 2004 in the sense that all robots cannot possibly do the endgame and an alliance can move to deny the opposing alliance of the endgame.
Quote:
Originally Posted by Ian Curtis View Post
You could have all four robots hang in 2004, it was just pretty crowded. I agree though, it would be fun for the crowd to see the return of a "fighting" end game.
My ideal game would definitely include some sort of direct competition for the end game between the alliances, but I'd be satisfied with any well made end game given most of the games I've seen. Since 2004 only 2007 (lifting) and 2012 (balancing) have been exciting and worth a significant amount of points; 2011 was too fast to be exciting, 2009 was difficult and rarely utilized, and all other years were worth too little of points to matter.

Other features of a good game are easy to obtain game pieces, an autonomous period that provides an advantage/bonus to the winner of it (not just "move or die" ala 2009), and a good point balance between scoring methods. Games that can be explained in less than 30 seconds are a plus.
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